200 cards found.

Timely Hordemate

Creature Human Warrior   3 / 2   {3}{W} (4)

Raid — When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.



Color Identity: W,White
Printings:
Khans of Tarkir (Uncommon)

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Titanic Ultimatum

Sorcery {R}{R}{G}{G}{G}{W}{W} (7)

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
"Retribution is best delivered by claws and rage, with both magnified."
—Ajani



Color Identity: G,R,W,Red,Green,White
Printings:
Shards of Alara (Rare)

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Treasure Hunt

Sorcery {1}{U} (2)

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Trumpet Blast

Instant {2}{R} (3)

Attacking creatures get +2/+0 until end of turn.
Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.



Color Identity: R,Red
Printings:
Magic 2013 (Common)

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Turbo-Thwacking Auto-Hammer

Artifact Contraption   (0)

Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.



Color Identity:
Printings:
Unstable (Uncommon)

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Turnabout

Instant {2}{U}{U} (4)

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
The best cure for a big ego is a little failure.



Color Identity: U,Blue
Printings:
Urza's Saga (Uncommon)

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Vigilante Justice

Enchantment {3}{R} (4)

Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.



Color Identity: R,Red
Printings:
Commander 2020 (Uncommon)

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War Oracle

Creature Human Cleric   3 / 3   {2}{W}{W} (4)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
"When you are felled by my mace, you shall know it was divine fate."



Color Identity: W,White
Printings:
Magic Origins (Uncommon)

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Warden of the Chained

Creature Minotaur Warrior   4 / 4   {1}{R}{G} (0)

Trample
Warden of the Chained can't attack unless you control another creature with power 4 or greater.



Color Identity: G,R,Red,Green
Printings:
Theros Beyond Death (Uncommon)

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Warriors' Lesson

Instant {G} (1)

Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
"Let each challenge make you a better warrior."
—Anthousa of Setessa



Color Identity: G,Green
Printings:
Theros (Uncommon)

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Warteye Witch

Creature Goblin Shaman   3 / 2   {2}{B} (0)

Whenever Warteye Witch or another creature you control dies, scry 1.



Color Identity: B,Black
Printings:
Mystery Booster (Common)

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Well of Ideas

Enchantment {5}{U} (6)

When Well of Ideas enters the battlefield, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.



Color Identity: U,Blue
Printings:
Commander 2014 (Rare)

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Wily Goblin

Creature Goblin Pirate   1 / 1   {R}{R} (2)

When Wily Goblin enters the battlefield, create a Treasure token. (It's an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.")
Goblins climb and swing with ease, whether through a pirate ship's rigging or a tree's branches.



Color Identity: R,Red
Printings:
Ixalan (Uncommon)

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Wren's Run Packmaster

Creature Elf Warrior   5 / 5   {3}{G} (4)

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
{2}{G}: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.



Color Identity: G,Green

Xathrid Slyblade

Creature Human Assassin   2 / 1   {2}{B} (3)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
{3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
Designed by Rob Pardo



Color Identity: B,Black
Printings:
Magic 2015 (Uncommon)

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Yule Ooze

Creature Ooze   1 / 1   {2}{R}{G} (4)

At the beginning of your upkeep, destroy another nonland permanent chosen at random, then put a number of +1/+1 counters on Yule Ooze equal to that permanent's converted mana cost.
{R}{G}, Eat some food: Regenerate Yule Ooze.



Color Identity: G,R,Red,Green
Printings:
Happy Holidays (Rare)

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Zealous Conscripts

Creature Human Warrior   3 / 3   {4}{R} (5)

Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.



Color Identity: R,Red
Printings:
Modern Masters 2017 (Rare)

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Zephyr Charge

Enchantment {1}{U} (2)

{1}{U}: Target creature gains flying until end of turn.
"All armies prefer high ground to low and sunny places to dark."
—Sun Tzu, Art of War, trans. Giles



Color Identity: U,Blue
Printings:
Magic 2014 (Common)

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Bummer

200 cards found.